Hello everyone, Paul here! I know it’s been over half a year since my last post, but I finally have something I want to write about. First of all, I don’t really have a good excuse as to why I haven’t been updating this blog more than I should have been other than school has been keeping me busy. But despite that, it is now summer vacation and I am ready to jump into my senior year of college in a few months!
Well, now that I do have some time, I think I will play some video games, a fun and original pastime that only I do. I decided to revisit an old favorite of mine, an unassuming game for the Nintendo DS. Before I tell you what this game is, I will tell you exactly why I wanted to play it.
You see, I like to go on walks. And on these walks, I like to listen to music. I have created my own playlist filled with tunes mostly from the 70’s and 80’s with the occasional 60’s song thrown in there. You can even find this playlist on Spotify as “Paul’s Freshly-Picked Playlist” (I update this playlist way more often than I do this blog). Well anyway, I also have the oddball song in there that does not belong to my Cold War-era tracklist. On one particularly fierce walk during a rainy day (in which I made my personal best time 32:53), I heard the song “Soak Up The Sun” by Sheryl Crow play. Yes, I cannot deny that this 2002 hit has graced its way into my heart and playlist. Whenever I hear this song, I cannot help but be hit by waves of nostalgia and happiness (despite the fact I was only a little over 1-year-old at the time of the song’s release). Anyway, for some bizarre reason, the neurons in my brain have decided that this song is similar to another song that I remember hearing in my early-2000’s youth.
This other song, of course, is “Man! I Feel Like a Woman!” by Shania Twain. Now you may be thinking, “Man! Paul’s brain is stupid. Doesn’t he know that this song was recorded in 1997 and released in 1999?” Now, you have every right to think that, since I was convinced that this song was from 2003 (that is, until I did a simple Google search). From this song, I did a YouTube search for a song that I know is actually from the 2000’s, “Walkie Talkie Man” by Steriogram.
Now this song is unique since I never heard it on the radio, despite it being a hit in 2004. No, I first heard this ditty from a little thing called Elite Beat Agents on the Nintendo DS. That’s right! Now we can finally get to the thing that this whole post was made for! I think that Elite Beat Agents is the greatest video game ever made. Oh yeah! Some brief information about the game before I begin. Elite Beat Agents is a game developed by iNiS and published by Nintendo. It was originally released in North America on November 6th, 2006 for the Nintendo DS.

Now, “greatest video game ever made” is a bold claim. So maybe to make this bold claim a bit more understandable, I will define what it takes to be *ahem* THE GREATEST VIDEO GAME EVER MADE!!
When people think of the best or greatest video games, they tend to think about The Legend of Zelda: Ocarina of Time or Minecraft or whatever kids play these days. Now the main thing that sets Elite Beat Agents from the crowd is the fact that there is nothing quite like it (with one exception, Osu! Tatakae! Ouendan, which is the Japanese precursor to the Agents). When it comes to stuff like Zelda or Minecraft, there are substitutes and imitators. What I am trying to say is that there are games similar to Zelda, Minecraft, etc. and you can have similar experiences with whatever similar game. For example, I really like a game called Dragon Quest Builders 2. This game is extremely similar to Minecraft in terms of gameplay and overall aesthetic. In contrast, Elite Beat Agents is a game that has such a unique concept and gameplay style that nothing can replace it (again, with the exception of Osu!).
Before I actually get into talking about the game, I will talk about how I came across this game. When I was a young boy (around 9 or 10-years-old), I was an avid reader of the video game publication Nintendo Power (Rest In Peace). In these issues, there was a segment called “Nintendo Gaming Super Stars” and one of these character spotlights happened to be about the agents. I seem to recall that Nintendo Power was quite fond of this game and even put it in their top games list (don’t quote me on that). Anyway, let me describe one of the best days of my life to you. I remember it quite vividly.
It was either in 2011 or 2012 on a Thursday evening. For some reason, my parents and I were at a Menards home store. Don’t ask me why, because I don’t remember. Anyway, hidden by the checkout area of the store was a bin of Nintendo DS games. In this bin was a handful of copies of Elite Beat Agents. Recognizing it immediately from my magazines, I pleaded for my parents to buy it for me. Luckily, they obliged. After that trip to Menards, we went to Red Lobster for dinner (again, I don’t know why. But that doesn’t matter because I love seafood). After we got home, I stayed up a little later than usual to play my new game (my old bedtime was 9:30. It would be a miracle for me to be asleep by then nowadays). Now, why did I stay up late on a school night? Well, that’s because the next day was a field trip to the aquarium (Paul Fact #53: I like aquariums)! However, I don’t really remember much about this field trip, I guess my mind was too full of the rhythmic bliss the agents provided.
Now that we know that this is a unique game, let’s go over what makes it a game. By definition, Elite Beat Agents is a rhythm game. Of course, the rough definition of a rhythm game is “a game in which a player performs actions in time with music” (Paul College Dictionary 3rd Edition). And boy, oh boy, do you perform actions in time with music in this game!
There are three basic inputs or actions that the game will ask you to carry out. Oh yeah! You control this game by using the DS’s touch screen and stylus pen (another reason why this game is so unique!).
- Tapping (Hit Markers). A ring will appear around circles (these circles are called “hit markers”) that pop up. As the player, it is your job to tap the circle as the ring meets the edge of the solid numbered circle (hit marker). You will receive more points based on what timing you tap the circle. Aim for having the outer ring be as close to the circle as possible! Also chain your tapping with the upcoming circles to create combos and raise your score. These chains can be as short as two taps to as large as 14 (I think). The majority of inputs in this game is tapping. Sometimes you will have to tap twice in quick succession. For these, you will see two rings around the hit marker.
- Dragging (Phrase Markers). Sometimes you will see a circle that has a line protruding out from it. When this happens, hold down your stylus pen (your cursor will turn into a rolling beach ball) and release when the line stops. Along these lines are small orbs that you collect. Be sure to get them all since missing even one will screw up your hard-earned combo! Oh yeah! The inputs aren’t always straight lines either. You will be dealing with curves and stuff before you know it, so watch out! Also be aware of reverse arrows, when you come across one of these, you will have to drag your stylus back to where it was. This can get tricky when there are multiple reverse arrows on a single line.
- Spinning (Spin Markers). When the song has reached its climax, you will see a very large circle along with the command “SPIN!” Now, you’d be a fool to not heed this game’s advice, so you’d better spin! The quicker you spin the better. Plus, if you fill up the spin threshold before time runs out, you’ll get yourself some nifty bonus points! But be warned, the amount of spins the game asks you to do in the later levels can be absolutely insane. Don’t go too crazy and risk damaging your DS’s touch screen.
Now that you know how to play the game, you still need to know how to succeed in playing the game. Every stage of this game involves filling and maintaining a meter at the top of the touch screen. You will be able to see this meter at all times during gameplay to see how you’re doing. Fun fact, this meter is called the Elite-o-Meter according to the game’s manual. At the beginning each of this game’s 19 stages, you will start with a full meter. Over time, this meter will eventually drain. As the player, it is your job to perform inputs in rhythm with the stage’s song to keep your meter from dropping too far. The meter will also deplete if you screw up your inputs by not sticking to the rhythm. If the meter depletes fully, it’s game over, man.
Question remains: How can you keep your meter up? Good question! I only partly answered this before, but it is time for the *ahem* EXTENDED ANSWER. Each of your inputs is judged based on its timing. The closer you are to the correct timing, the more points you get. Points are awarded in denominations of 50, 100 and 300. Naturally, you want to aim for getting 300 point hits as often as possible. Oh! But there’s also the combo system. As I mentioned before in the “Tapping” segment above, inputs are chained together in… chains! So, when you keep up your expert timing with each individual hit marker, you will get a chain bonus at the end of each chain. For example, if you get 300 point hits for each marker in the chain, you will get an “Elite Beat!!” bonus of 300 points. These “Elite Beat!!” bonuses will also fill your meter greatly. It is in your best interest to try and get as many “Elite Beat!!” bonuses as you can. If your chain was mostly 300 point hits with some 100 point hits in there, you will get a “Beat!” bonus, which is also 300 points. Unfortunately, a “Beat!” bonus will not fill your meter as much as an “Elite Beat!!” bonus. If your chain was mostly 100 point hits, you will still get a “Beat!” bonus, but, alas, this bonus is only worth 100 points. If you get even one 50 point hit in your chain, you can say “goodbye!” to your chances of getting a bonus.
Mechanics of a game are important and all, but what really makes for a unique experience is the story. So let’s do a brief plot summary.
On this Earth, there is a shadowy group known as the Elite Beat Agents. But there is no need to be afraid, the agents are benevolent. In fact, their goal is to solve your problems through the power of song and dance! The agents are dispatched by their leader, Commander Kahn, to arrive on the scene and pump you up through whatever troubles you. The game is divided into 16 chapters with 3 bonus chapters that can be unlocked. I will go more into these chapters later.
This is where you, the player, come in. You take control of one of the four agents (separated by difficulty). You’ve got agent BA-5: Spin, who breezes through the missions at a pace suitable for beginners. Agent BA-2: J, is the agent for the more experienced player. After beating J’s stages, you unlock “Sweatin'” difficulty with agent BA-1: Chieftain. When you play through these difficulties (Breezin’, Cruisin’ and Sweatin’), you are accompanied by fellow agents BA-4: Morris and BA-3: Derek.
Sweatin’ is no joke, but if you can get passed that, you are given the honor to play as the girls division of the EBA, the Elite Beat Divas: Starr, Foxx and Missy in “Hard ROCK!!” difficulty. “Hard ROCK!!” is the toughest challenge there is. It has the same inputs as “Sweatin'” difficulty (which is hard enough, mind you) but now the placements of the hit markers are mirrored. And if that isn’t enough, the hit markers themselves are smaller and appear quicker, giving you less time to react. Truth be told, I have not gotten passed this difficulty, and I do not think I ever will. But rumor has it that if you beat this difficulty, you get to play as Commander Kahn himself!

BA-4: Morris, BA-5: Spin, BA-3: Derek, BA-2: J, BA-1: Chieftain, BD-3: Missy, BD-1: Starr, BD-2: Foxx
A rhythm game lives and dies based on the songs it has. Some rhythm games use all original compositions (Rhythm Heaven, Space Channel 5, etc.), while others use licensed songs. Elite Beat Agents is part of the latter group (along with other games like Dance Dance Revolution or Guitar Hero). However, there is a twist to this licensed music business: every song is a cover! Now, why is this the case? Well, for one, some songs in the game have faster tempos than the originals to better fit the fast-paced gameplay. The other reason is an interesting one. If you ever go on YouTube and look up the soundtrack, you will find that all of the songs are 3 minutes long. You don’t need me to tell you that most songs are not that short.
Overall, I really enjoy the soundtrack that Elite Beat Agents offers. In fact, it was through this game that I discovered some of my now-favorite songs. The soundtrack also serves as a perfect zeitgeist for the early-to-mid-2000’s, an era that I somehow have nostalgia for despite being only 6 when this game originally came out. Heck, I might just rank all of the stages at the end of this!
Remember when I said I’ll talk about the games chapters later? Well, you’re in luck, because later is now!
Now, the basic structure of an EBA stage is pretty simple. A character needs help… the agents show up and dance… the problem is solved! But the way the game presents these episodes is really special. Before the stage starts, you are shown a scene in the style of a comic book. It shows the characters (including cute little biographies) as well as the problem he or she is facing. After the character cries out “HEEEAAALP!” and Commander Kahn confidently declares “Agents are GO!!!”, the stage begins.
To keep things fresh and concise, I will summarize each chapter using only one sentence! Oh yeah, I’ll also put the accompanying song in parentheses for ya! Also, every chapter is listed here. So, sorry if I’m spoiling a game that came out in 2006 for you.
Episode 1: Trio of Mayhem! Love and Boyfriends!! (Walkie Talkie Man by Steriogram): A babysitter tries to convince a football player to go out with her, but the kids keep getting in the way.
Episode 2: Red Carpet Premiere! Smash Hit or Box Office Crash!! (Makes No Difference by Sum 41): A movie director is given his last chance to create a smash hit movie or risk losing his job.
Episode 3: Hey, Taxi! To the Hospital, and Hurry!! (Sk8er Boi by Avril Lavigne): A hyper taxi driver takes a woman in labor to the hospital while also avoiding the police.
Episode 4: Art and Beauty! Love and Happiness!? (I Was Born to Love You by Freddie Mercury): In 15th century Florence, Leonardo da Vinci tries to win the affections of Mona Lisa in order to paint her likeness.
Episode 5: Magic Meets Madness! The Show Must Go On! (Rock This Town by The Stray Cats): A magician and his assistant rescue a casino from playing card-themed bandits.
Episode 6: A Pug’s Life! 400 Miles from Home!! (Highway Star by Deep Purple): A pug accidentally finds himself 400 miles away from his home and has to get back.
Episode 7: Ahoy, Mates! Sunken Delights and Adventure!! (Y.M.C.A. by The Village People): After being abandoned by his crew, a treasure hunter and his parrot companion explore the sea in search for treasure.
Episode 8: Cry Wolf! Meteorology and Parenting!! (September by Earth, Wind and Fire): A meteorologist manipulates the rainy weather to become sunny in order to keep a promise to her son.
Episode 9: Family Honor! Introducing the Secret-Weapon Ninja!! (Canned Heat by Jamiroquai): The son of a vehicle manufacturer recovers the plans for a new vehicle from a rival company by using his ninja skills.
Episode 10: Survive! Celebrity Lives and Deserted Isles!! (Material Girl by Madonna): A pair of celebrity twins end up on a deserted island and survive by using their charms on the local wild animals.
Episode 11: NURSE!! Gold Medal Hero or Zero!! (La La by Ashlee Simpson): An anthropomorphized white blood cell fights off a bunch of anthropomorphized viruses to cure a runner before his big race tomorrow.
Episode 12: A Christmas Gift (You’re the Inspiration by Chicago): After her father dies, a little girl and her mother wish for him to return for Christmas.
Episode 13: Rags to Riches! Go East Wildcatter! (Let’s Dance by David Bowie): An oil baron’s fields and wealth have all dried up, leading him on a journey to find a new place to strike black gold.
Episode 14: Batter Up! Home Run Hero Makes a Comeback!! (The Anthem by Good Charlotte): A disgraced baseball player rescues kids from a fire-breathing rock monster.
Episode 15: No More Music!? The Last Hope!! (Part 1) (Without a Fight by Hoobastank): Music-hating space aliens known as the Rhombulans have taken over Earth and are turning people to stone.
Episode 16: No More Music!? The Last Hope!! (Part 2) (Jumpin’ Jack Flash by The Rolling Stones): In the agents’ final stand, they (along with all they people they helped) defeat the Rhombulans with the power of song and dance.
Bonus Episode 1: Aspire! Dancing to the Limelight!! (Believe by Cher): A country girl aspires to become a dancer on the big stage.
Bonus Episode 2: Here, Kitty, Kitty! Baby Hijinks!! (ABC by The Jackson 5): A cat rescues a baby after said baby wanders onto a construction site.
Bonus Episode 3: The Last Laugh! Just a Peanut Matter!! (Survivor by Destiny’s Child): A grumpy guy obsessed with peanuts saves the world from a zombie apocalypse.
WOW! That’s a lot of hot content for you to get your grubby paws on! In a bit, I will be talking about my personal favorite chapters, but before that, I would like to talk about another unique aspect of this game: interactivity with the story. I wish I had a snappier name for this aspect, but I just can’t be bothered to think of one at 12:56AM as I am writing this for some unknown reason. Anyway, what I mean is that the outcome of each story will vary based on how good you are doing in the game. Remember the Elite-o-Meter? I sure hope you do, because it is one of the most important things in the game! Anyway, the meter is divided into two halves. The left side is the “No” side. You do not want to be on this side. The right side is the “Yes” side. Ideally, this is where you want to be at all times. This stuff is über-important, so don’t be forgetting it!
Each stage is divided into segments. There are usually three per stage, but you’ll occasionally run into stages with four. So, why are these segments important? Well, you will be judged on your performance at the end of each of these segments. If you have been preforming well and your Elite-o-Meter is in the “Yes” zone, you will be awarded with a positive outcome for that segment in the stage. Inversely, if you have no rhythm or the timing is really tripping you up and the Elite-o-Meter is in the “No” zone, you will be penalized with a negative outcome for that segment. Your screen will also display a big “O” for passing a segment or a big “X” for failing a segment.
To illustrate this, I will use the first example the game shows you. That is, the first scene from the first episode: Trio of Mayhem! Love and Boyfriends!! In the first part of the stage, the babysitter protagonist has to change a baby’s diaper. From this, there are two outcomes. The good outcome is that the football-playing-man-of-your-dreams successfully gets the baby to the toilet. On the other hand, if you get the bad outcome, the baby pees on the face of the football-playing-man-of-your-dreams. Things only get crazier from there! Of course, I don’t know all of these bad outcomes firsthand because I am just too much of a RHYTHM MASTER to get such a lousy score. But I will say that these bad outcomes can be a lot of fun to watch.
But the variation doesn’t end there! Each stage also has multiple endings! As far as I know, there are four different endings for each stage. The good ending has you getting all “O’s” for each segment. Then there are neutral endings which you get by having an “X” on a segment. Beyond that is the bad ending which you can watch by getting all “X’s” for each segment. (Note: It is actually pretty hard to do all “X’s” since you are so close to depleting the meter and getting a game over. I will post a link to a “low score” run of this game at the end of this post). Finally, if your Elite-o-Meter depletes in the middle of the stage, you get the “mission failed” ending and you have to retry the stage.
At the end of each stage, you are given a letter grade from D (the lowest) to S (the highest). Also at the end of a stage, you are given the opportunity to save replay data of your performance on any stage. This replay data can be used just to watch, or you can play against your old data in multiplayer mode (which I do not go into more detail about. Still, it’s a nice mode to have if your friends are also EBA-heads). It is in your best interest to get high scores since they improve your agent rank. This is the way you unlock the bonus episodes! You should have no trouble ranking up and unlocking bonus episodes if you play through all the difficulties.
Because so much of this game is about the character and the characters exist within the episodes, I will talk about my favorite ones in detail. The first one is Episode 12: A Christmas Gift. Now, before the episode even begins, you notice something different about this one. First, when it appears on the map menu, it unlocks alone. This is different from how the other stages in the game unlock in groups. For example, after you beat Episode 2, you have the choice to do Episode 3 or Episode 4 next (or Bonus Episode 1, if it’s unlocked). But after you beat Episodes 9, 10 and 11, a little scene plays with the agents overlooking a suburban neighborhood decked out in Christmas decorations. Something about this little scene makes me feel nostalgic. Maybe it is the fact that the image of a suburban neighborhood during Christmas is one that I am familiar with and an image that I associate with feelings of comfort and other emotions too intense for human language to describe. For some reason only known by God, I am bawling my eyes out as I type this. I did not expect this game to make me feel the way it does. Perhaps this is a sign for me to stop writing this right now.
End of Writing Session 1
Start of Writing Session 2
The second thing that sets this stage apart from the rest of the stages is its title. If you go back to the list that I made above, you will notice that the titles for all but one of the stages follows a similar format: Short Sentence! Longer Sentence!! Of course, the exception here is Episode 12 with its simple and to-the-point title: A Christmas Gift.
To really understand what makes this stage so special, let’s look at the scenario.
Lucy Stevens, a 7-year-old girl, lives with her father, Matthew Stevens, and her mother, Laura Stevens. This winter, Lucy’s father has to go out of town for a business trip. But before he leaves, Lucy asks him to promise to be back by Christmas. The last words we hear from him are: “Yup. I promise!”
Six months pass from then and her father is still nowhere to be seen. However, since Lucy is still just a child, she does not understand that her father has died in an accident. All she can think about is how he made a promise to return home. From here, we see Commander Kahn looking down on the scene on one of the EBA’s large surveillance monitors. Lucy does not cry out “HEEEAAALP!” like the the other characters do. By the same token, Commander Kahn does not yell “Agents are GO!!!” to dispatch the agents. Yet another way that this stage differs from the others. There’s also no “ARE YOU READY? 3! 2! 1! GO!” at the beginning of the stage (which, of course, is at the beginning of every other stage).
This stage is set to the song “You’re the Inspiration” by Chicago. Other than (debatably) “I Was Born to Love You,” this is the only ballad in the game. While performing in this stage, Lucy and her mother are preparing for Mr. Stevens’ return. This stage is divided into four segments (although only three of them are graded with an “O” or an “X”). In the first segment, Lucy and her mother are cleaning up the house and find his diary. If you score an “O,” a picture of Lucy and her mother will fall out of the diary. Inversely, if you get an “X” a picture of Mr. Stevens with comically-sized muscles and a speedo will fall out instead. While the “X” scene is funny, I still cannot bring myself to score so poorly on this stage.
In the second scene, it is Mr. Stevens’ birthday, so Lucy and her mother decide to make a cake for him. If you get an “O,” a light wind will appear through the window, blowing out the candles. For an “X,” a harsher wind appears and blows the whole cake right into Lucy’s face!
For the third scene (and also the last one you are graded on), it is almost Christmas and Lucy has a dream about her father. In the dream, you can see her running towards his silhouette. After she runs far enough, she calls out to him. On an “O,” the silhouette turns around and Lucy wakes up with a smile on her face. If you got an “X,” the silhouette vanishes, leading Lucy to wake up in the middle of the night saying, “Teddy, I am NOT going to cry” as she clutches onto her stuffed bear.
For the final scene, Lucy and her mom decorate the Christmas tree. This part of the stage is interesting because it uses a unique pattern for the “Dragging” command that I mentioned above. During this part, the line takes the form of a star that one might find on top of a Christmas tree. Other than one other example, this is the only time that the drag lines form a shape. Note: Since this is the last part of the stage, you do not get graded for it (this is also the case for every other stage in the game).
As with all stages in the game, there are four possible endings to this stage. In the beginning scene before gameplay, Lucy asks for a new stuffed animal for Christmas. Based on how well you did in the stage, Lucy will receive a different bear. For the bad ending, Lucy gets a bear made out of steel. For the neutral ending, Lucy gets a small bear. For the good ending, Lucy gets a large bear. Despite the fact that the gifts vary in quality, I think that all of these endings are relatively good. Why’s that? Well, that’s because no matter how well or poorly you do, the gift is always delivered by the spirit of Mr. Stevens. He kept his promise no matter what, and I think that’s a beautiful ending. Finally, at the end of the stage, you will see Lucy’s two bears next to each other with the Christmas tree in the background with the message “Merry Christmas” written out in vibrant red cursive.
It is always tough for me to think about this stage; however, I think it is easier for me to actually play the stage. I know this sounds weird, but I think that my motivation to see these fictional characters happy is more powerful than the tears that drop from my eyes onto my DS.
Right, there are four endings to this stage. I suppose I neglected to talk about the “mission failed” ending. Well, if you’ve been reading this long, I suppose you are entitled to read about this too. If your Elite-o-Meter depletes fully and you get a game over, this is what happens. Ten years have passed since Mr. Stevens’ accident. Mrs. Stevens suggests that she and Lucy should move to a new place. Lucy asks, “Mother, where should we go?” The scene cuts to Lucy holding onto her teddy bear as loud winds can be heard howling. Needless to say, you do NOT want to get to this point.
Now that I have gone to such detail about this one episode, you would probably assume that it is my favorite. And yes, you would be right! But I think I still want to rank all of the stages in the game in ascending order, so enjoy!
19. Episode 7: Ahoy, Mates! Sunken Delights and Adventure!! The story of Captain Brooks and his avian companion proving his crew wrong by finding treasure is a charming, but ultimately unoriginal plotline. While I do like the song in this stage, I think that this stage is one of the least memorable ones.
18. Bonus Episode 2: Here, Kitty, Kitty! Baby Hijinks!! Spoiler alert: most of the bonus episodes are not very high up on this list. As you can tell, this is my least favorite of them. For one, the plot for this episode is not the most original. It actually reminds me of the “Buttons and Mindy” segments from Animaniacs. Considering I only think that the Yakko, Wakko and Dot bits of the show are still funny to me, maybe that explains why I don’t particularly care for this episode. Oh yeah, ABC is a good song, but the cover they use in the game is not the best in my opinion.
17. Episode 13: Rags to Riches! Go East Wildcatter! This stage is very similar to Episode 7 in terms of plot. They both involve an old guy trying to get vast sums of wealth. Again, not the most original. However, Let’s Dance is a great song that I first heard through this game. Despite that, I do not know the correlation between the song and the plot. As far as I can tell, it was an arbitrary choice.
16. Episode 11: NURSE!! Gold Medal Hero or Zero!! I really like the Fantastic Voyage-esque story here, and Cap. White (the white blood cell) and Mr. Virus (the virus) have appealing designs. However, the song used here is on the lower-end of songs I like from this game (although it has grown on me a lot since I first played this game).
15. Bonus Episode 3: The Last Laugh! Just a Peanut Matter!! This stage is pretty tough, and rightfully so. It’s the final unlockable stage! The concept of a zombie apocalypse is nothing new, but the EBA twist of using peanuts as ammunition is nothing short of inspired! Also the fact that the virus is spread via kisses is pretty funny. I’m not too crazy about the song, even if it is thematically appropriate.
14. Episode 2: Red Carpet Premiere! Smash Hit or Box Office Crash!! This is actually the stage that was shown the most often in promotional footage for the game. Another fun fact, this stage was supposed to have “Livin’ La Vida Loca” by Ricky Martin as its song. The replacement song isn’t bad, but I don’t think it’s thematically appropriate to the situation of directing a movie. That being said, I know nothing about directing movies or Sum 41, so I could be dead wrong.
13. Bonus Episode 1: Aspire! Dancing to the Limelight!! The plot is simple and cliche, but I surprisingly have no problem with it. I guess it’s because the plot of an aspiring musician makes so much sense as a scenario in a rhythm game. This stage gets bonus points for doing the impossible: making me like a Cher song. (Oh yeah, the character you help in this stage is really cute, but you didn’t hear that from me)
12. Episode 14: Batter Up! Home Run Hero Makes a Comeback!! This episode is probably the biggest surprise to me. For one, the disgraced baseball player going back into the big leagues isn’t necessarily original; however, the way he does it is something that only the team behind EBA could think of. Who else would come up with the idea that a fire-breathing rock monster would suddenly attack an amusement park and that a baseball player would stop him by pitching, stealing bases and batting? This really is something you can only get from EBA. However, the song they chose is odd. The chorus keeps going “I don’t wanna be like you” when the stage is about the formerly-idolized baseball player trying to rescue and impress a group of kids.
11. Episode 4: Art and Beauty! Love and Happiness!? The fact that this stage takes place in a different time period is simply genius! The lengths that ol’ Leo goes through to get Mona Lisa to smile is simply a joy to watch. The song chosen also fits perfectly. Oh yeah, some of the funniest “X” scenes are in this stage (Leo’s hair is fake!)!
10. Episode 15: No More Music!? The Last Hope!! (Part 1) The fact that an alien threat suddenly appears out of nowhere is something that I never would have expected. I guess I should’ve known better considering the agents’ obvious Men in Black influence. Well, too bad! I didn’t see that movie! HAHA! Anyway, this stage had me stumped for a while before I beat it. Even on the easiest difficulty, this stage’s toughness factor comes right at ya! I will say, the music choice for this stage is flawless. Now, I have no idea what a “Hoobastank” is, but they really cooked up a good tune with this one!
9. Episode 3: Hey, Taxi! To the Hospital, and Hurry!! I always liked the design of the taxi driver in this stage. His personality is also quite entertaining. In fact, this whole stage is simply entertaining! I know that doesn’t sound like high praise, but it is. Sometimes simplicity is best. Oh yeah! Avril Lavigne songs trigger the Nostalgia Cortex in my brain. I have a soft spot for both this song and “Boyfriend” which I heard on the radio constantly back in the day.
8. Episode 10: Survive! Celebrity Lives and Deserted Isles!! The main reason this episode is up so high is because Material Girl is my JAM!! I’ve always liked this song and I think I always will. I’m not afraid to admit it. Hell, I’d even sing it for karaoke if somebody asked me to! Man, I love this song! Oh, the stage is pretty good too. Yeah, I’m biased. So what? It’s my list.
7. Episode 6: A Pug’s Life! 400 Miles from Home!! I can’t be certain, but I think this one little stage may explain why I love pugs so much. Either that or I thought that PewDiePie’s pugs were really cute. Either way, I have noticed an upward trend of me loving pugs ever since I played this game and I can’t complain. Oh yeah, this stage was decently difficult when I first played it. Now I’m a man and I can breeze through it like it’s nothing!
6. Episode 5: Magic Meets Madness! The Show Must Go On! This stage had such an influence on me that I actually bought the song on iTunes! But actually, the cover of Rock This Town is closer to the swing version done by Brian Setzer rather than the rock version done by The Stray Cats. Frankly, I think I prefer the Setzer version. Not that the Stray Cats version is bad or anything, it’s just not as jazzy! The stage itself is also a lot of fun and the casino aesthetic strikes a chord with me.
5. Episode 16: No More Music!? The Last Hope!! (Part 2) This is it, the final challenge. This stage is easily the toughest in the game, but it is oh-so satisfying when you pull it off and turn those Rhombulans into space dust! The cover of Jumpin’ Jack Flash is also a real treat. It has a much quicker tempo than the Rolling Stones original which leads to some chaotic tapping, dragging and spinning! I may even prefer it to the original! There could be no better conclusion to the agents’ story than the way they did it here. It’s a gas indeed!
4. Episode 1: Trio of Mayhem! Love and Boyfriends!! Following the perfect closing stage is the perfect opening stage and the reason I went back to revisit this game in the first place! It introduces you to all of the mechanics the game throws at you while also being set to the infectiously catchy Walkie Talkie Man. Fun fact, the cover version in this game was sung by Jason Paige, the same guy who sang the iconic first Pokémon theme song. Everything about this stage is phenomenal.
3. Episode 8: Cry Wolf! Meteorology and Parenting!! To be this high up on the list, you need to have a one-of-a-kind premise and the perfect song accompaniment. September is a song that nobody can be mad while listening to. But everybody knows that! I especially love how the lyrics match up with the actions in the game. The fact that there never was a cloudy day in September lines up perfectly with the meteorologist using everything in her power to prevent a rainy day. What a wonderful stage!
2. Episode 9: Family Honor! Introducing the Secret-Weapon Ninja!! When it comes to the best song in the game, I would be a fool to say it was anything but Canned Heat. If you’ve ever watched Napoleon Dynamite, you know exactly what this song is. I wish I could say more about how good it is, but I can’t say anything that the stage itself cannot say for me.
And you already know number 1. But if you need me to remind you, it’s Episode 12: A Christmas Gift. I wonder if they made it episode 12 because December is the 12th month? Considering all the attention to detail in this game, I wouldn’t doubt it.
When The Music’s Over (Epilogue): Now that you’ve obviously been convinced to play this game, what’s stopping you? What’s that? You need a way to play the game? While there are ways to play this game using emulation, I would not recommend it. This is the type of game that you need to play on original hardware. The feedback you get from pressing your stylus to the screen is not something that can be emulated on a computer. Luckily for you, this game isn’t too hard to get. A loose cartridge will set you back about $10. Of course, I think that is more than a fair price to pay for *ahem* THE GREATEST GAME EVER MADE!!
If you’re absolutely dying for some more agents action, unfortunately the series appears to be over. Despite this, the good folks over at iNiS have said that they still want to return to the agents. It’s not like Nintendo has forgotten either, the agents and divas make cameos as spirits in Super Smash Bros. Ultimate. On one hand, I would love to see more. On the other, having a sequel would take away from the inherent uniqueness of being a stand alone game. After much internal debating, I have determined that it would ultimately be better if we got more agents. I think the world could use their irresistible charms and dance moves to spice up our mundane lives.
Thank you so much for reading! Agents are… GO!!!
Paul
Gameplay videos (Warning! These are perfect score playthroughs. This game is harder than it looks!)
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Final Notes: Again, thank you so very much for reading this far. I will use this brief segment to talk about Ouendan and osu!. Osu! Tatakae! Ouendan is the Japanese precursor to Elite Beat Agents. It features near-identical gameplay but has an entirely new selection of songs and scenarios. I have not played them through yet, but I might in the future. But be warned, there is no English translation patch as far as I know. Not that you really need it, GROOVE is universal! There’s also a sequel called Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2 (don’t ask me what it translates to) if you simply cannot get your fill of J-Rock and J-Pop in your rhythm games.
This is where I talk about osu!. osu! (not to be confused with Osu! Tatakae! Ouendan or Ohio State University) is an online rhythm game engine that emulates the gameplay styles of Ouendan, EBA and other rhythm game modes! Users create their own custom beatmaps to set to music and share with other osu! players. I haven’t tried it out, and I don’t know if I will. But either way, this is a suitable option if you just can’t get enough rhythm for one lifetime!
Since you have been such a terrific audience, I will share a couple of bonus videos with you too!
First Video: With this video, you can watch all of the “X” endings. Also notice how hard it is to stay in the danger zone without getting a game over!
Second Video: Here’s a lovely parody from the boys over at Mega64. This always gives me a chuckle. The parody of “Walkie Talkie Man” in the background is also worth a laugh or two.

